Model railway glossary

178 model railway terms explained, from roadbed to turnout angle, with the Dutch and German term and examples with real dimensions.

A B C D E F G H I L M N O P R S T U V W Y Z

A

Accessory decoder
A decoder that switches turnouts, signals or other accessories in response to digital commands.
Airbrush
A small spray gun that uses compressed air to spray a fine mist of paint, for even coats and soft transitions.
Alternating current
Voltage that constantly changes direction. Classic analogue Märklin three-rail runs on it: the voltage sets the speed and a brief pulse above the running voltage reverses the direction.
Analogue control
Controlling trains by regulating the voltage on the track. All locomotives in the same electrical section respond together, so for several trains the layout is split into isolated sections.
Auto-designer
The TrackDrawer feature that proposes track plans by itself, using only the track you have entered in your inventory.
Automatic operation
Running trains according to fixed rules or a computer program, using feedback to know where each train is.

B

Backdrop
A painted or printed panel behind the layout that continues the scenery into the distance.
Ballast
The crushed stone the track sits in. On a model, fine granules are spread between and beside the sleepers and fixed with diluted glue.
Baseboard
A flat board as the base of the layout. Quick to build and ideal for sectional track; for terrain below track level an open frame is more practical.
Benchwork
The supporting structure of a model railway, usually wooden, on which the track and scenery rest.
Block signalling
A system in which the line is divided into blocks and only one train may be in each block at a time. A signal at the start of the block shows whether it is clear.
Bogie
A pivoting frame with usually two or three wheelsets under a vehicle, so long vehicles can negotiate curves.
Booster
An amplifier that supplies extra power to part of a digital layout. Needed when the command station alone cannot provide enough current for all locomotives and lighting.
Bridge
A structure that carries the track over a road, river, valley or other track.
Buffer stop
A stop at the end of a stub track that prevents vehicles from running off the track.

C

Centre conductor
The third current-carrying conductor in the middle of the track on three-rail, from which the locomotive's pickup shoe draws current. On Märklin C and K track it consists of stud contacts between the sleepers.
Check rail
An extra rail inside the outer rail opposite the frog. It guides the wheel on the other side so the flange does not strike the frog point.
Clearance height
The height between the top of the rail and the lowest point of whatever is above, such as a bridge or an upper track. It must exceed the tallest vehicle, overhead wire included.
Close coupling
A coupling mechanism that keeps vehicles close together on straight track and lets the gap widen in curves so the buffers do not touch.
Closure error
The difference, in millimetres and degrees, by which two track ends that should meet do not line up. TrackDrawer shows it so you can see whether a layout really closes.
Coach
A vehicle without its own drive for passengers.
Colour light signal
A signal that shows its aspect with coloured lamps.
Command station
The heart of a digital layout: the device that generates driving and switching commands and puts them on the track.
Compensating curve
A curved piece after the diverging route of a turnout that cancels the turnout angle. The branch then runs parallel to the main track, at the track spacing.
Contact track
A track piece with an insulated outer rail. As long as a train's metal wheels stand on it, the contact is closed, which is useful for occupancy detection.
Controller
The control unit used to set a train's speed and direction, analogue or digital.
Cork roadbed
Strips of cork under the track that imitate the ballast shoulder and deaden running noise. Mostly used under flexible track and track without roadbed.
Coupler
The part at both ends of a vehicle used to attach it to another vehicle.
Crossover
Two turnouts that connect two parallel tracks so a train can move from one to the other. Both turnouts are of the same hand.
Curve radius
The radius of a curve, measured to the track centre line. Track systems often number their standard curves R1, R2 and so on.
Curved track
A curved track piece with a fixed radius and angle. The angle determines how many pieces make a full circle.
Curved turnout
A turnout where both routes curve in the same direction, with an inner and an outer curve. Useful for branching off within a curve without breaking it.

D

DCC
Digital Command Control: an open digital standard defined by the NMRA and used by many manufacturers. A DCC decoder works with any DCC command station.
Decoder
A small electronic circuit in the locomotive that receives digital commands from the command station and controls the motor, lights and other functions.
Derailment
When a wheel leaves the rail. Common causes are a poor rail joint, too tight a curve, an S-curve or a wrong wheel profile.
Diamond crossing
A track piece where two tracks cross without allowing the train to change track.
Digital control
A constant voltage with digital commands is applied to the track. Each locomotive has a decoder with its own address and can be controlled individually, including lights and sound.
Diorama
A small, highly detailed scene, often with a backdrop, on which trains usually do not run.
Direct current
Voltage with a fixed direction. In analogue two-rail operation the level of the voltage sets the speed and the polarity sets the direction.
Distant signal
A signal at braking distance before a main signal, announcing in advance what the main signal shows.
Dogbone
A long, pinched oval: in the middle both tracks run side by side as double track, and at each end a wide loop joins them, so the whole looks like a dog bone. Electrically it remains one continuous loop, not a reversing loop.
Double slip
Double slip: a crossing on which trains can also change track in both directions. Four routes in the length of one turnout, ideal for a tight station throat.
Double track
Two parallel tracks side by side, usually one for each direction.
Driving trailer
A coach without its own drive but with a cab, so a train with the locomotive at the other end can run both ways without running round.
Duplo
LEGO's larger system for toddlers, with its own track that does not fit regular LEGO track.

E

Engine shed
A building where locomotives are stabled and maintained, often reached via a turntable.
Era
A period of railway history according to the NEM classification, from I to VI. Roughly: I until about 1920, II about 1920 to 1945/1950, III until about 1970, IV until about 1990, V until about 2006 and VI after that. Models from the same era fit together on a layout.

F

Feedback
Information from the layout to the command station or computer about where trains are, for example via block occupancy detection or contact tracks.
Feeder point
A place where power is connected to the track. Larger layouts use several feeder points to avoid voltage loss across the rail joiners.
Fiddle yard
A storage area outside the visible part of the layout where trains are assembled, swapped or removed by hand.
Figure of eight
A layout shaped like the figure 8, with a crossing in the middle or a bridge where one loop passes over the other.
Flexible track
A long length of track that you bend to any curve and cut to length yourself. It allows smooth curves and transition curves that fixed pieces cannot give.
Frog
The part of a turnout or crossing where the rails intersect: the frog point with the wing rails beside it. The wheel must bridge a short gap here, which is why check rails sit opposite.
Frog point
The V-shaped point in a turnout or crossing where the two inner rails meet. The frog point is part of the frog.
Full circle
A 360° circle built from curved track pieces. The number of pieces is 360 divided by the angle of each piece.

G

G scale
A large model railway scale on a 45 mm track gauge, suitable indoors and in the garden. The scale varies by prototype and maker; for LGB it is about 1:22.5.
Gap in the track
An open track end or an opening between two track pieces that do not connect. A train cannot continue there.
Gauge 1
Scale 1:32 on a 45 mm track gauge. Used indoors and in the garden.
Gradient
A track that rises or falls, expressed as a percentage: millimetres of height per 100 mm of length. Gradients are usually kept modest on models, otherwise locomotives slip.

H

Helix
A spiral of track that lets trains gain height in limited space, for example to reach a staging yard below the layout.
HO
The most widespread model railway scale in Europe: 1:87 on a track gauge of 16.5 mm. The name means 'half zero', half of O gauge.

I

Insulated rail joiner
A plastic rail joiner that connects two rails mechanically but not electrically. It creates an isolation gap without cutting.
Inventory
In TrackDrawer: the list of track pieces you own, by item number and quantity. The Auto-designer works from it.
Isolating track
A track piece in which one or more conductors are interrupted, to separate a section electrically without cutting.
Isolation gap
An electrical break in a rail or centre conductor, so two stretches of track can be powered or switched separately.

L

L-girder
A benchwork method with L-shaped girders on which cross joists can be placed freely. It gives a lot of freedom in height and track routing.
Landform shell
The first shape of the scenery, built from formers, mesh, cardboard or rigid foam before plaster, paint and vegetation are added.
LEGO train
LEGO trains and track, over the years with battery, 4.5 V, 12 V, 9 V through the rails and now remote control. The track follows the stud grid.
Level crossing
A crossing of track and road at the same level, often with barriers or lights.
Live frog
A metal frog that carries current and changes polarity with the turnout setting. Locomotives with a short wheelbase run over it better than over an insulated plastic frog.
Loading siding
A siding at a shed, dock or factory where wagons are loaded and unloaded.
Locomotive
A self-propelled vehicle that pulls or pushes other vehicles: steam, diesel or electric.

M

Main signal
A signal that shows whether a train may pass that point.
Make-up piece
A short straight piece that absorbs the length difference between the main track and the branch after a turnout with a compensating curve. Both tracks then line up again.
Märklin Motorola
Märklin's older digital protocol, MM for short. Modern Märklin command stations still support it alongside mfx and DCC.
Marshalling yard
A group of tracks where wagons are sorted and assembled into new trains.
Mfx
Märklin's digital protocol in which a locomotive registers itself with its name and functions at a suitable command station. No address needs to be set.
Minimum radius
The smallest curve a particular vehicle can still run through reliably. Long coaches and large steam locomotives often need more than the system's smallest curve.
Module
A self-contained layout section with fixed interfaces at its ends, so it can be joined to other modules.
Module standard
An agreement on the dimensions and interfaces at the ends of modules, such as track position, height and wiring, so that modules by different builders fit together. Groups such as FREMO use their own module standards.
Multiple unit
A fixed set of carriages with its own drive and a cab at both ends, so it runs in either direction without turning.

N

N scale
Scale 1:160 on a 9 mm track gauge. The small size lets an extensive layout fit on a modest area.
NEM
The Normen Europäischer Modellbahnen: European model railway standards published by the umbrella organisation MOROP. They define, among other things, scales, wheel profiles, coupler pockets and the eras.
NEM coupler pocket
A standardised pocket according to NEM 362 that takes interchangeable coupler heads. Couplers from different brands can therefore be swapped.
NEM track gauge tool
A metal gauge for checking track gauge, back-to-back wheel spacing and other track and wheel dimensions according to NEM.
NMRA
The National Model Railroad Association, the American model railway association that publishes model railway standards. The DCC digital standard was defined by the NMRA.

O

O gauge
Scale between about 1:43.5 and 1:48 depending on the country, on a 32 mm track gauge. A large scale with plenty of room for detail.
OO
British scale 1:76 (4 mm to the foot) on the same 16.5 mm gauge as H0. The track is therefore slightly too narrow for the scale of the models.
Open-frame construction
Benchwork of battens and cross members without a continuous board. The track sits on separate roadbed strips, so the terrain can drop below track level.
Oval
The simplest continuous layout: two semicircles joined by two straights. The basis of almost every starter set.
Overhead line
The contact wire above the track from which electric locomotives draw current on the prototype. On most model railways it is decorative and current comes through the rails.

P

Pantograph
The hinged current collector on the roof of an electric locomotive or multiple unit that presses against the overhead line.
Parts list
An overview of all track pieces a track plan needs, by item number and quantity. TrackDrawer generates it automatically from your plan.
Passing loop
A second track beside a single line, with a turnout at both ends, where trains can pass or overtake each other.
PDF 1:1
A full-size print of your track plan, split into A4 tiles that you lay side by side. It lets you check the plan on the real table before buying or fixing track.
Pickup shoe
The skid-shaped part under a three-rail locomotive that slides over the centre conductor to pick up current.
Pier
A support under a bridge or viaduct. On a model also the individual supports used to raise a track.
Platform
The raised area beside the track where passengers board and alight.
Point motor
A mechanism that moves the blades of a turnout, by hand, electromagnetically or with a motor.
Polarity
Which rail carries positive and which negative. In analogue two-rail it sets the direction of travel; where two tracks of opposite polarity meet, a short circuit occurs.
Power supply
The power source of the layout, such as a transformer, power adapter or digital command station with booster.
Prototype
The real railway or vehicle on which a model is based.

R

Rail
One of the two steel or metal bars the wheels run on. Two rails on sleepers together form the track.
Rail code
The height of the rail profile in thousandths of an inch: code 100 is 2.54 mm high, code 83 about 2.1 mm and code 75 about 1.9 mm. Lower codes look finer but need wheels with lower flanges.
Rail gap
The small space between two rail ends at a joint. Too large a gap causes bumps or power problems.
Rail joiner
A small metal clip that joins two rails mechanically and electrically.
Rail profile
The cross section of a rail: head, web and foot. On a model the height of the profile says a lot about how fine the track looks.
Railfolio
The public gallery of track plans at trackdrawer.com/railfolio, where you can view other people's plans.
Ramp
A sloping section of track leading to a bridge or a higher level.
Reed switch
A switch in a small glass tube that closes when a magnet passes, for example a magnet under a locomotive. Used for feedback and switching.
Reversing loop
A loop that returns a train to the same track in the opposite direction. On two-rail this creates a short circuit between the rails, so isolation and polarity switching are needed; on centre-conductor three-rail it is not.
Roadbed
The raised base under the sleepers that represents the ballast bed. On sectional track with integrated roadbed it is moulded onto the piece, which lies firmly and works on a carpet or table.
Rolling stock
Collective term for everything that runs on the track: locomotives, multiple units, coaches and wagons.
Route
A set of turnout positions and signals that together clear a path for a train, often with one press of a button.

S

S-curve
Two opposite curves directly after each other, for example a turnout followed by a curve the other way. Long vehicles can lock buffers there; a straight between them at least one vehicle long helps.
S88
A feedback bus to which modules with 16 inputs each are connected. They report to the command station which contacts or sections are occupied.
Scale
The ratio between the dimensions of the model and those of the prototype. At 1:87, every dimension of the model is 87 times smaller than in reality.
Scale speed
The speed of a model converted to the prototype: the actual speed multiplied by the scale factor.
Scenery
Everything around the track that represents the surroundings: terrain, vegetation, water, roads and buildings.
Sectional track
Track in fixed pieces with set lengths, radii and angles that fit together without cutting. Ideal for quick building and relaying.
Semaphore signal
A signal that shows its aspect with movable arms or discs, typical of earlier eras.
Shelf layout
A narrow, elongated layout, often along a wall, usually with a station or industry and a fiddle yard. Fits where there is no room for a continuous run.
Short circuit
A direct electrical connection between the two poles, for example caused by a derailed wheel or a wrongly closed reversing loop. The power supply then cuts out.
Shuttle line
A line on which a train runs back and forth between two end points, often automatically with a shuttle controller.
Siding
A track beside the running line where trains or wagons are parked temporarily.
Signals
Signs beside the track that tell the driver whether and how fast to proceed. On a model they can also switch power in a section.
Single slip
Single slip: a crossing with a connecting curve on one side, so trains can change track in one direction. A form between a diamond crossing and a double slip.
Single track
A line with one track for both directions. Trains then meet in passing loops.
Sleeper
The cross beam under the rails that holds them at the correct gauge. Made of wood, concrete or steel.
Slim turnout
A turnout with a smaller angle and a larger diverging radius. Trains run through more smoothly and faster, but the turnout is longer.
Sound decoder
A locomotive decoder with a loudspeaker that plays prototype sounds such as the engine, whistle and brakes.
Staging yard
A hidden group of storage tracks, often below or behind the layout, where complete trains wait until they run back into view.
Starter set
A box with a locomotive, a few wagons or coaches, an oval of track and a controller or command station. A common starting point that you expand afterwards.
Station
A place where trains stop for passengers or goods, with tracks, turnouts and usually platforms and buildings.
Straight track
A straight track piece. Systems have a standard length plus shorter and longer pieces to make lengths fit.
Structure gauge
The outline around the track that must stay clear of platforms, signals, tunnel walls and other objects so vehicles pass safely. Also in curves, where vehicles swing out.
Stub track
A track that ends at one side, usually closed off with a buffer stop.
Stud contacts
Small metal studs between the sleepers that together form the centre conductor on Märklin three-rail. They are less visible than a continuous centre rail.
Superelevation
Raising the outer rail in a curve. On the prototype it counters centrifugal force; on a model it is mainly a visual effect.
Switch blades
The two movable, tapered rails at the start of a turnout. Their position decides whether the train goes straight or takes the diverging route.
Switching track
A track piece that gives a switching pulse when a train passes, for example to switch a signal or turnout. On Märklin the pickup shoe presses a switch for this.

T

Table size
The length and width of the board or table your layout will sit on. TrackDrawer plans within that size.
Terminal track
A track piece with terminals or a plug to which the layout's power supply is connected.
Terminus
A station where the tracks end. Trains leave in the direction they came from.
Three-rail
A system with a centre conductor as the third conductor: current flows out through the centre conductor and back through the rails and wheels. Reversing loops therefore cause no short circuit.
Three-way turnout
A turnout with three exits: straight, left and right. It saves length compared with two turnouts in a row.
Through station
A station where the tracks continue at both ends, so trains stop and then carry on.
Tolerance
The small play that rail joints allow. It means a layout that is a fraction off on paper still closes in practice.
Toy train track
Train tracks for children, such as wooden track and LEGO or Duplo. They follow no model scale but do have fixed dimensions per system.
Track centre line
The imaginary line exactly midway between the two rails. Radii and track spacing are measured to the centre line.
Track cleaning
Removing dust, oxide and dirt from the top of the rails so locomotives pick up current without stuttering. With a cleaning rubber, a cloth or a cleaning car.
Track gauge
The distance between the inside edges of the two rails. Together with the scale, it determines which rolling stock fits on a track.
Track pin
A thin nail used to fix track without roadbed or flexible track to the base.
Track plan
A drawing of the tracks, turnouts and curves of a model railway, to scale and with the correct track pieces.
Track section
An electrically separated stretch of track that can be powered, switched or monitored separately.
Track spacing
The distance between the centre lines of two parallel tracks. Every track system has a standard value, reached with a turnout plus compensating curve or with two concentric curves.
Transformer
A device that converts mains voltage into a safe low voltage for the layout. On analogue sets the controller is often built in.
Transition curve
A curve whose radius decreases gradually, between a straight and a curve. Trains jerk less and the buffers stay steady.
Transition track
A track piece that joins two track systems or rail heights, such as track with and without roadbed.
Traverser
A platform that moves sideways across several parallel tracks to transfer vehicles from one track to another.
TT
Scale 1:120 on a 12 mm track gauge, between H0 and N. The name comes from 'table top'.
Tunnel
A covered passage for the track through a hill or under another track. On a model railway also handy for hiding part of the circuit.
Tunnel portal
The visible entrance of a tunnel, often modelled as stone or concrete.
Turnout
A piece of track where one track splits into two or more routes. Movable blades decide which route the train takes.
Turnout angle
The angle between the straight and the diverging route of a turnout. A smaller angle gives a slimmer turnout and smoother running, but takes more length.
Turntable
A rotating bridge used to turn a locomotive or send it to one of the radiating tracks of an engine shed.
Two-rail
A system in which both rails carry current, each at a different pole. The wheels on each side are therefore insulated from each other.

U

Uncoupling track
A track piece that uncouples wagons at a fixed spot without touching them.

V

Viaduct
A long bridge on several piers or arches, usually across a valley.

W

Wagon
A vehicle without its own drive for goods. For passengers the term is coach.
Weathering
Giving models and scenery a used look with paint, powders or an airbrush: rust, dust, soot and grime.
Wheel flange
The raised rim on the inside of a wheel that keeps it on the rails.
Wheel profile
The shape of a wheel's tread and flange. NEM and NMRA standards define width and flange height so wheels run smoothly through turnouts and crossings.
Wheelset
Two wheels on a common axle. On two-rail the wheels are electrically insulated from each other.
Wooden railway
Wooden track with milled grooves, joined by peg and hole. Most brands fit together.
Wye
Three tracks in a triangle, with a turnout at each corner, that let a train or locomotive turn. Like a reversing loop it needs polarity switching on two-rail.

Y

Y turnout
A symmetrical turnout where both routes diverge equally to the left and right. There is no straight through route.

Z

Z scale
Scale 1:220 on a 6.5 mm track gauge. One of the smallest common model railway scales.